Surf the stream: Google Buzz, location, and social gaming (Live Blogging Google I/O 2010)
Posted by walter.roth on May 20, 2010 in Live Blogging, Social, Standards | 0 commentsSurf the stream: Google Buzz, location, and social gaming
Social Web – Bob Aman, Timothy Jordan
Google Buzz has a feature-rich API that allows you to do all kinds of interesting things with conversations and location. In this session we’ll build a Buzz-tastic mobile game using App Engine, HTML5, and the Buzz API for social awesomeness.
Session type: 201
Attendee requirements: Knowledge of Python, the web and a good spirited nature.
Tags: Buzz, Social, mobile, HTML5, App Engine
Hashtag: #buzzbingo
Date: Thursday May 20
Time: 11:30am-12:30pm
Room: 1
Wave
https://wave.google.com/wave/#restored:wave:googlewave.com!w%252Bo01RhLZkBJ6
Intro…
A few demoes like Boxee …
Buzz Bing Game …
- Did a Buzz post, with link to article with a key word, added a @buzzbinger or something like that…
- The board square with that buzz word would be marked off using api’s (that see’s the post, follows the link, finds the keywords, and marks off the square)
All code for this is written in python on AppEngine:
Buzz Bingo to Buzz API to Buzz to User to Buzz Bingo
- Sign-in and auth for Buzz
- Generate the board
- User joins conversations (pulls in consumption feeds for the user)
- Board marked
- Bingo!
Glue: Oauth, Salmon, Pubhubsubbub, ActivityStreams …
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